• soulmaxxer_twinkhon
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      2 months ago

      https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html

      static typing is basically explicitly declaring the types of the vars you’re using. c# and Java are statically typed, but on gdscript static typing is optional, like in typescript. i personally recommend setting godot to throw a compile error if any variables are not statically typed, as it improves readability and makes the code way more reliable at runtime.

      also, the godot documentation is phenomenal. there’s not a lot of tutorials, but the documentation makes up for it!

      • NewTie2255OP
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        2 months ago

        oh yeah i heard that its better to define types than to not.